Programs
Hands-on programs, from primary school to upper secondary. Each program has its own page, so you can share a single one with a school instead of the whole catalog.
Primary school
Year-long programmes of thirty hours, built around a project the class carries through the school year.
Future Architects
Their own school, surveyed and rebuilt to scale
The class identifies the solids their school building is made of, draws them in plan, elevation and side view, models them in 3D and builds its own portion in cardboard.
30 hours · 8 sessions · 8-11 years old
Digital Minds
One shared story world, animated block by block
From digital identity to how a network moves data, every group designs its own avatar and animates its adventure in Scratch, completing it with a generative AI tool.
30 hours · 8 sessions · 8-11 years old
Scientists in Miniature
Invisible forces, measured on working models
Air, gravity, light, friction and energy observed with LEGO Education kits: each team predicts, builds, programs, measures and documents, up to the Invisible Forces Games.
30 hours · 8 sessions · 8-11 years old
Lower secondary school
Short programmes of six sessions, organised in teams and closed by a collective result.
Tivoli in Miniature
Local buildings, from solids to a collective model
From observing a real building to its simplified representation, then to a digital model and a collective scale model built by hand.
12 hours · 6 sessions · 8-13 years old
Also adaptable to primary school
Card Inventors
A card game designed, tested and rebalanced
Four teams write the rules of a shared game, play it, record the data from each match and change one variable at a time, until the system holds up for everyone.
12 hours · 6 sessions · 8-13 years old
Also adaptable to primary school
Tales from Villa Adriana
From sources to a collective book, read in public
Each pupil is given a place in the villa, draws information from the sources, separates the documented from the invented and writes a first-person tale, revised on what a reader actually understood.
12 hours · 6 sessions · 8-13 years old
Also adaptable to primary school
Upper secondary school
Short modules and afternoon programmes, on themes that cut across school tracks.
Thinking in Systems
A mental model, put to the test in a simulation
From the vocabulary of systems to the beer game, each group picks a real system and builds a computer simulation of it, learning from the gap between what it expected and what happens.
12 hours · 6 sessions · 16-18 years old
The World as Information
From source to answer, with every step traceable
Students build an external memory that keeps sources linked, query it with AI tools and verify the answer by tracing citations, context and margins of uncertainty.
6 hours · 3 sessions · 16-19 years old
Photojournalism and Truth
Letizia Battaglia’s gaze, all the way to an exhibition
From photojournalism as civic testimony to the basics of technique, then a field shoot on a social theme of their choice and a physical exhibition presented by the students themselves.
14 hours · 3 sessions · 16-19 years old
