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ITEN
Rules and data

Card Inventors

A card game designed, tested and rebalanced

Designing a single game rather than four separate ones is the load-bearing choice of the programme. The teams work within the same rule system and must develop a strategy of their own without compromising the overall balance; comparing the strategies leads to a question that the data collected can answer. Experiment precedes formalisation: the game is played before it is modified, and a rule is corrected the moment a match reveals its flaw.

School level
Lower secondary school · Primary school
Age
8-13 years old
Structure
12 hours · 6 sessions

The programme

  1. How you win

    2h

    A game under minimal rules and analysis of the winning conditions.

  2. The turn and our strategy

    2h

    Collective drafting of the turn sequence and definition of the team strategies.

  3. The cards of our strategy

    2h

    Analysis of the structure of a card and production of the first team cards.

  4. Strategy against strategy

    2h

    Two rounds of matches between different teams, with completion of the test sheet.

  5. Levelling the game

    2h

    Joint examination of the results and introduction of one change at a time.

  6. The game is one

    2h

    Drafting of the rulebook in two parts and test through the exchange of decks.

The outcome

The rulebook in two parts, made of the shared document and the sheet of each strategy, and the box with the four decks, which stays with the institute.

For the school

Bringing this programme to your school

This page can be shared with the school leadership without sending the whole catalogue. A twenty-minute conversation defines the calendar, the number of sessions and the adjustments the institute’s context requires.