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Card Inventors

A card game designed by the class, tested against data and made fair

Designing a fair game requires observing, measuring and correcting. The class develops a single card game, within which each of the four teams builds its own deck and strategy. Matches are recorded and the results analysed to understand why one strategy prevails over the others; when a match reveals an ineffective rule, it is corrected, one change at a time. The programme thus offers a first, concrete approach to testing a hypothesis against data.

School level
Lower secondary school · Primary school
Age
8-13 years old
Structure
12 hours · 6 sessions
The outcome
The finished game, with its four decks and rulebook, which remains with the school.

Bringing this programme to your school

A twenty-minute conversation, with no commitment, is enough to agree on the calendar, the number of sessions and how to adapt the programme to the classes involved.